Oct 13, 2016 · Valve is working on "asynchronous reprojection" for the SteamVR ... Valve is heavily stressing the openness of the SteamVR ... (though Oculus Rift users playing games through Steam could throw off ...
TimeWarp, Spacewarp, Reprojection, Motion Smoothing. Asynchronous, Interleaved. You may have heard these terms or seen them in the settings of your VR headset, but what do they do, and what's...

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Valve is working on "asynchronous reprojection" for the SteamVR platform. Based on the name, that's almost Sony's PlayStation VR also has a similar reprojection system to help fill in frame rate gaps.

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The Steam reprojection is what I meant with the 'traditional' approach. Works great for rotation (which is most important), but doesn't smooth To get the desired Direct 60 fps, I must turn off steamvr async reprojection, but leave on async repro in vorpX menu.

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It was possible to turn off this reprojection with the Shift+a shortcut. According to the beta news, the shortcut does the following: "Pressing Shift+A has the same effect as disabling async, disabling interleaved reprojection, and enabling “always-on reprojection” (which just gives a full frame of running start to the app) in older versions of SteamVR." Article here

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Here is a tutorial on how to enable SteamVR Time Warp Asynchronous Reprojection (ASR) for huge HTC Vive performance boost in SteamVR. The new . In this video...

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In the SteamVR's settings, "Async Reprojection" is "off" when we run our app, and the checkboxes to allow reprojections are also off (makes not difference in the frame rate as far as I can tell) If there is some kind of frame-rate limiter always on, is there a way to turn it off when running through SteamVR?

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Valve is working on "asynchronous reprojection" for the SteamVR platform. Based on the name, that's almost Sony's PlayStation VR also has a similar reprojection system to help fill in frame rate gaps.

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Dec 24, 2020 · Initial setup and tuning for your G1/G2. Get started quickly! Settings for SteamVR, WMR, Reprojection, Windows 10 Tuning, and what matters most.

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Oct 25, 2017 · SteamVR (also known as OpenVR) is the primary API by which VR games interface with VR headsets on Steam. While a diverse set of hardware can achieve interoperability with SteamVR, this thread is for the hardware that was built from the ground up for it using the Lighthouse tracking technology pioneered by Valve.

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Eliminate stutter when reprojection turns on or off Telemetry to help fix controller tracking issues ... Start SteamVR rather than cliffhouse when headset is plugged in

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Steam Database record for depot OpenVR Content (DepotID or AppID: 250824)

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CPU Performance Sky Sanctuary is an open map Sandbox game and due to the size of the map is extremely CPU instinctive I found on lower end VR PC’s like the GE62VR and our budget PC CPU performance was off the scale and the budget PC was unplayable due to the lack of Asynchronous reprojection for AMD GPU’s that will all change with the next ...